Nov 09, 2008, 08:00 AM // 08:00
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#21
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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have you run it in ha?
if so how did it do?
IMO blackout on PB bar = pointless.
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Nov 09, 2008, 09:28 AM // 09:28
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#22
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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blackout on pb bar is just an added f** you
your right about the more of a certain kind of shutdown you take, the less effective it gets, but having 2 of the same kinds lets you spread the love a little more.
--> PB and blackout on same bar
--> PB earth ele
--> blackout prot
--> stuff dies
also, sacred temples is a strong map
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Nov 09, 2008, 10:35 PM // 22:35
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#23
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Lion's Arch Merchant
Join Date: Feb 2007
Profession: Mo/
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Drop the SoC on the ranger and add a damage skill to aid in a spike, put it on the axe warrior. Also, watch recall, its not gunna be much help if you're trying to tele spike with it, it's gunna disable all ur skills when it ends, making it completely useless as a tele then spike skill.
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Nov 10, 2008, 01:06 AM // 01:06
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#24
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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except this build alrdy has a ranger and a WoD necro so the advantages of Blackout are outweighed by its secondary effect...
PB + 40/40 dom set is fine.
and i would:
1) split the enchant removal so if your necro dies, build still has a source (mesmer). So rip can stay on necro but put rend on the mes
2) take flesh off the mesmer, put on the necro
3) put enraging charge on the hammer and DPS on hammer
4) drop recall as narcin said.. i would rethink shockwave ele on the whole...
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Nov 10, 2008, 02:53 AM // 02:53
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#25
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Academy Page
Join Date: Nov 2007
Profession: W/Mo
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Errr... FF and RC work well together? imo it's redundant. Maybe change RC to another elite or change FF to another skill.
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Nov 10, 2008, 03:29 AM // 03:29
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#26
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by Lady Violante
Errr... FF and RC work well together? imo it's redundant. Maybe change RC to another elite or change FF to another skill.
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everyone pay close attention to this post, thinking like this is why most people are bad
also, sacred temples would help you out a little bit I think
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Nov 10, 2008, 04:16 AM // 04:16
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#27
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Nope havent run it in HA yet. Truth is Ive been locked out of my account. I need to get my friend who owns the email to talk to NCsoft....its a long story (no it wasnt for anything bad), but hopefully by December Ill have it back. You guys are welcome to try if you feel like it.
No the FF/RC is not going anywhere. Nor is SoC. Personally, I dont think too much shutdown is ever a bad thing. Flesh on Necro is dangerous is it not? Hes already taking on conditions, also sacrificing health for WoD. I think the signet is better on him and flesh on the mes. I will agree that maybe both enchant removals on the necro is dangerous. Still lots of stuff to work out.
Oh BTW, there is some confusion with the Ele bar. Its Return NOT Recall. Return is safe to spike with, also to kite. Cripple is icing on top. Earth ele is there for AoE spiking. Use in conjunction with the hammer warrior.
Last edited by Hyprodimus Prime; Nov 10, 2008 at 04:56 AM // 04:56..
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Nov 10, 2008, 02:23 PM // 14:23
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#28
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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My observations-
1. Ranger will have a tough time both snaring and make hasting, problem is I can't find a better spot for make haste in your current team composition.
2. Earth Ele: meh. I'm not a big fan of those shockwave tele spikes, you often end up on the wrong side of the warrior, dealing much less damage than intended. I would still swap melee ward with attunement, this bar will run out of energy quick. Spike costs 25, eruption is 25, wards are 15, glyph isn't enough emanage.
3. Shock on hammer war? don't like that one either. I would suggest pspike or rip enchantment. Also consider swapping rush with enraging charge.
4. Mesmer: Again, lacks emanage. I would suggest remove Pleak and replace it with an emanaging enchantment remove- my favorite is insp. enchantment- take channeling from a monk = happy. Can also take drain too.
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Nov 10, 2008, 02:47 PM // 14:47
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#29
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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there will be degree of risk on Flesh of my flesh on the necro but then again you can have a non bad player who will not use flesh immediately after WoD and taking a 4-5 conditions from FF.
also you will have your monks still up. if you are fleshing a monk (AKA your hammer warrior is dead / interrupted ALSO very disgusting), im pretty sure your team is finished and about to wipe very soon.
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Nov 11, 2008, 08:22 AM // 08:22
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#30
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Quote:
Originally Posted by shoogi
My observations-
1. Ranger will have a tough time both snaring and make hasting, problem is I can't find a better spot for make haste in your current team composition.
2. Earth Ele: meh. I'm not a big fan of those shockwave tele spikes, you often end up on the wrong side of the warrior, dealing much less damage than intended. I would still swap melee ward with attunement, this bar will run out of energy quick. Spike costs 25, eruption is 25, wards are 15, glyph isn't enough emanage.
3. Shock on hammer war? don't like that one either. I would suggest pspike or rip enchantment. Also consider swapping rush with enraging charge.
4. Mesmer: Again, lacks emanage. I would suggest remove Pleak and replace it with an emanaging enchantment remove- my favorite is insp. enchantment- take channeling from a monk = happy. Can also take drain too.
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Yup, all bars are pretty tight. The Earth Shaker had 4 kd, maybe that was a bit much. Rit resses were switched and Pleak was removed. Good move or bad? I really llike Pleak.
http://gwshack.us/e31c
EuroShock like the name?
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